AI Insights · Timothy · April 2023
Top 5 Low Poly Games in Kenya Q1 2023: Unified Platform Performance
A look at the top 5 low poly games in Kenya for Q1 2023, highlighting their weekly downloads, revenue, and active user trends.
In the first quarter of 2023, the top 5 low poly games in Kenya showed varied performance metrics on the unified platform, encompassing both iOS and Android data. Here's a closer look at their weekly downloads, revenue, and active user trends.
Roblox saw a consistent decrease in weekly downloads from 6.7K at the end of December to around 2.6K by the end of February. However, there was a spike to 4.9K in mid-March before settling at approximately 2.9K by the end of the quarter. Weekly revenue experienced fluctuations, peaking at $2.8K during the last week of December and hitting a low of $1.4K in late February, before stabilizing around $1.7K in March. The game's weekly active users remained relatively steady, hovering around 113K to 118K throughout the quarter.
Idle Lumber Empire - Wood Game experienced a notable increase in both weekly downloads and active users. Downloads surged from 125 at the end of December to 953 by mid-March, eventually leveling off to 613 by the end of the quarter. Active users followed a similar trend, climbing from 291 to a peak of 1.5K in mid-March, and stabilizing at 1.4K. Weekly revenue for this game showed sporadic growth, peaking at $101 in mid-January and ending the quarter at $48.
Frozen City had a steady increase in weekly downloads, starting from 45 in early January and reaching 193 in early March. The game's active users also grew, from 42 to 369 over the same period. Revenue saw significant growth, starting at $1 and peaking at $109 by the end of March.
OverTake showed an initial spike in weekly downloads, peaking at 1.1K in early January before declining to around 184 by the end of March. Active users followed a similar pattern, with a high of 1.9K in early January and a gradual decline to 541 by the end of the quarter. Revenue remained relatively stable, fluctuating between $9 and $22 throughout the quarter.
Island War: Raid had minimal performance metrics, with no significant downloads or active user data. Revenue showed minor fluctuations, peaking at $23 in late January and February, but generally remained low.
For more detailed insights and data, visit Sensor Tower.